Wedding wish? Say it a geeky way! Here is an app, where you can add the names of the newlyweds, twist and turn the visual poem and listen to a digitalized Baroque music.
Obvia Gaude is an application remediating a Slovak Baroque literary text – a wedding wish. By the original pattern poem “Decagrammaton”, Slovak poet Matej Gažúr wished his friends Pavol Ostrošič and Eva Ujfalusi a blissful marriage already in 1649. Text Obvia Gaude moves from an archive to a post-digital world, while the idea of a visual wedding wish bridges 364 years.
Enter:in' Wodies - interactive kinect controlled poem
I: *ttter - interactive intermedial kinect controlled quasi dialogue based on works of early Central European Net.Art. This Piece was a part of REMAKE project exhibition.
BA-Tale - interactive digital literary piece telling a fictional tale of how city Bratislava was formed.
Any Vision - Video poem on the process of electron microscopy scanning. The lines of the gradually self-reducing anagram poem are printed on a semiconductor device sample of Germanium and Silicon dioxide.(Concept, Poetry, Sound: Zuzana Husárová, Scanning Electron Microscopy: Rodolfo Camacho-Aguilera, Cinematography: Generoso Fierro, Editing: Garrett Beazley)
Enter:in' Wodies is the intermedial installation, where the person interacts with the work via motion sensing input device Kinect.
This piece was created by scanning electron microscopy. The lines of the gradually self-reducing anagram poem were printed on a semiconductor device sample of Germanium and Silicon dioxide. The lines of the poem were written by a focus Ga ion beam into the sample. Placed into the microscope, the sequences of images were scanned by electrons at ranges from 400x all the way to 10000x. The first line was taken from the manual of the focused ion beam imaging system.
This mix combines Zuzana Husárová´s and Amaranth Borsuk´s performing of their multilingual poetry with the electro-acoustic music by Slovak musician from 1970s and the contemporary Slovak authors and with the musicians from MIT Experimental Music Studio. It contains also Zuzana´s field recording and her sounds of Cracklebox and Korg Monotron.
This video-poetry refers to the intersection between the persona as Machine, Machination and Imagination. The real-time presentation of the process of writing words that subsequently stretch, pull, scatter, pulse, etc. could be perceived as the cognitive processes that here blur the line between the imaginative and the mechanic.
This video-poetry adresses the subjectiveness and presence as a part of collective, devoid of any personal connections. The fading effect is coherent with poem´s semantics - watching, drawing people, so close...
The kinect is used to control:
1. the sound analogic to old theremin - distance of hand from virtual antenna (center of screen) is controlling pitch of oscilator and cutoff frequency of low pass filter.
2. loading removing and mashing up the text - there are three areas on the screen controlling each operation. Text are chosen and remixed by Zuzana - the text is a remix of texts from European electronic literature, mostly from Central and Eastern Europe with focus on Net.Art works - reminding an (online) communication between 2 people/machines/...
3. drawing shapes - there is defined distance of tracked hand from the kinect sensor. When user cross this boundary in case of Z axis it activetes/deactivates drawing mode
real-time t-jing, v-jing, d-jing in action - Zuzana writes the poem into feeder, Ana transforms them into visual play and Lubo adds the music element
design, layout, handwork: chaosdroid
BA-Tale is an interactive, intermedial electronic literature piece, whose narrative is a fake myth about the formation of city Bratislava in Slovakia. The way of reader´s engagement with the piece brings about the concept of myth as an oral narrative and re-contextualizes it. The story is read in fragments - semantic units from the scattered moving text. The aspect of catching a fragment in time reminds listening to the oral story, but necessity to remember the following words in order to proceed, adds a new aspect to this tradition. The sound is randomly computer-chosen from our database that defines for each unit a number of sounds. The semantically most important word of the unit was used as a keyword for finding the number of corresponding sounds in freesounds.org
Interaction: The first line of the story is marked green. You mouse over the first line and then you follow by mousing over any of the white marked words. These words group into a string. When mouse-released, another group of words turns white. By following the marked units, you can read the whole “narrative string“ in a sequence.